Really have no idea what's preventing this thing from working. It should at least teleport the remote player out of the car. As for now, maybe try changing remote_player to "#PLAYER2#" (for example: vehicle_exit_teleport("#PLAYER2#"), except the second line? This might be a blind shot* but my absolute lack of experience in coop doesn't pay offEDIT: Just spent some time testing this, and sadly it doesn't seem to work at all. I reset the keybinds several times, and the rest of the keybinds work, but nothing happened with this one and we didn't even get any of the sandboxplus messages. Then I tried removing all the IF conditions and testing some parts of the code manually, but I still couldn't make it to work as intended. For example, if both players are in a car (regardless of who's driving), the "Players swapped their seats - remote player is driving now" code only teleports the local player out of the car and produces the popup message.
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It's hardcored. As for now, there's no way to affect cars that aren't driven by players or followers (to affect by Sandbox+, of course).Is there perhaps a function that can simply seat the player on the closest car's the passenger's seat regardless of the driver's seat's occupied/empty status? Or stuff like this is all hardcoded?
* - first I mistyped that as "blond shot" and now I can't get this song out of my head (sorry for such random OT).