Thank you!it looks awesome! I'm gonna try it soon
Thank you!it looks awesome! I'm gonna try it soon
Do you mean superpower movement or superpower attacks? Or both?Good to have fully functional crib. I'm very excited to what we'll have in Ver. 3.2.
other than that, can i ask an option to disable superpower by default? I tried it myself by editing sr3_city.lua. but it broke it's command cycle...
I mean Both of them. it would be great if we have ability to disable them seperately similar to what modding patch does.Do you mean superpower movement or superpower attacks? Or both?
Well, I don't think I'll be putting a customizable setting to disable superpowers as it would make the game unbeatable (I really try not to break campaign in my mods) but here's what you have to do to disable them manually:I mean Both of them. it would be great if we have ability to disable them seperately similar to what modding patch does.