Where shall I put functional cribs?


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  • Poll closed .
Here comes a small update, V3.2.1.

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  • Disabled all Three Count elevators until you finish the storyline. I found out that there are zone loading issues if the area isn't owned by Saints. I tried to set Three Count building to Saints crib and teleport inside on my old save and the interior wouldn't load up for some reason, yet it works perfectly on my 100% save. I really have no idea what's wrong, just make sure that Port Pryor is owned by Saints before using those elevators.
  • Added a note to make sure that you didn't save the game on the Ship if Three Count autoteleport is enabled. I found out that game glitches out if you load a save from the Ship with this feature enabled, there's no other fix than just saving the game in the Simulation.
 
I've just released V3.4, make sure to download this update. ;)

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  • Restored old crib loading system (the one before V3.2 update). People reported that this new crib loading system introduced in V3.2 often doesn't work properly (or simply doesn't work at all) so I restored the original one (Saintly Three Count building is disabled when inside Three Count interior and is reenabled automatically once you leave).
 
And here comes V3.5. It's another big update, introducing another fully functional crib - Saints HQ! :D

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CRIBS:
  • Added a fake elevator in front of Saints HQ ruins which teleports you to Saints HQ interior from The Saints Flow mission. That's right, it's happening! We now have two cribs! :)
  • Added plenty of prompts inside Saints HQ interior. They're pretty much the same as in Three Count but in different places. I also put one exclusive prompt which allows you to toggle superpower movement.
  • Added new customizable settings for Saints HQ. Make sure to check 'sr3_city.lua' file before launching the game! You can also choose which crib you prefer at startup.
  • Reworked crib and elevator threads so they now allow adding new cribs easily. That's just in case there's any other interior which I could turn into a crib.
HOTKEYS:
  • Replaced all The Saints Flow teleports with completely new crib teleports. You can now teleport to all cribs even if Working Elevators mod is disabled!
  • You can now toggle Magarac Island state via hotkey when in The Saints Flow zone. You can enable and disable statue of Joe Magarac whenever you want! I also added a teleport to Magarac Island because it's separated from the crib by some invisible wall.
  • Simplified ASCII mode toggle. It works as usual but contains less code, just a cosmetic change.
  • Remapped most of teleports. That's because of changes I've mentioned above, I just wanted to rearrange everything smartly.
WORKING ELEVATORS MOD:
  • Elevator on the Magarac Island (The Saints Flow zone) is now functional. You can teleport up and down if you wish.
  • You can use first floor elevator at Saints HQ to teleport to the foyer. There's nothing in there so don't bother, I added that just to make some use of this elevator. :p
If you don't know where Saints HQ ruins are, just head toward this icon.
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I already know what it you did, you got kind of teleportation Idolninja that in which he pulls safehouse very intelligent , Sandbox will pull the Safehouse file in which will be teleported . you edited many files to get this point right great job as I said if you need me I will be at your disposal remembering that I have the knowledge to utilzar What you 're trying to provide to those users here Forum
I got those cribs working just by 'sr3_city.lua' file, all other files are for time of day cycles and new subtitles. :D
 
Of course after a major update there has to be minor one. Enjoy V3.5.1. :p

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  • Added missing strings for French (by rastaman289) and Russian (by P610) translations. I wanted to release V3.5 as soon as possible so I didn't wait for all translations. Everything is now translated. :)
  • Fixed Magarac Island state toggle. It won't play ding sound effect anymore if you aren't in The Saints Flow zone.
 
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