Internet version? You mean pirate version? Bye bye!nope.. i use internet version of SRTT
Internet version? You mean pirate version? Bye bye!nope.. i use internet version of SRTT
____________________________________________________________________________________________________________________If you want to disable the heavy vehicle crush thing, just delete every .xtbl file that begins with "truck" in your SR3 folder, except for truck_2dr_fire01_veh- removing this one will mess up the fire truck's weapons. So far nobody has found a way to alter the vehicle crush physics, so I won't be able to make only the player's car immune to crushing right now.
I'd love to add those gangstas in space guns too, but it can't be done right now. Someone needs to figure out how to make the game load the DLC assets first.
and about the space guns, how long whuold you think it will take someone to " to make the game load the DLC assets first."
You mean the thing that we've all been trying for a year to make happen with no luck?
Yeah, don't hold your breath.
Hey Shitface, as we all know, the Driving AI for the National Guard tanks is COMPLETE SHIT and they cause so much FRIENDLY FIRE, I figure making the Hum-Vees not be a plastic toy car meeting a car crusher would be a nice thing to do, speshally this time of year.
I'm pretty sure the 'plastic toy car' Hum-Vees can be fixed. There must somewhere be a file in which you can edit wether the car can be crushed by a tank or not. The APCs and other big vehicles can't be crushed so it defenitly should be do-able. I also hate the fact that once you have entered a tank it needs to be damaged like 10 times more than when it is an NPC tank. I would like to see the amount of damage needed reduced for the player.
I'm pretty sure the 'plastic toy car' Hum-Vees can be fixed. There must somewhere be a file in which you can edit wether the car can be crushed by a tank or not. The APCs and other big vehicles can't be crushed so it defenitly should be do-able. I also hate the fact that once you have entered a tank it needs to be damaged like 10 times more than when it is an NPC tank. I would like to see the amount of damage needed reduced for the player and increased for the AI.