Uploaded a small bugfix update, and a second version with alternative weapon sounds as requested by 50percentjoe.
Necrokat, if you want to make a weapon dual weildable like the shotgun, you need to change the weapon's class to pistol, and add the "dual weildable" flag to it.
The civilian melee strength is part of spawn_info_ranks.xtbl which is included in my NPC behaviour mod. Just reduce the melee strength modifier for the civilian ranks. Their melee attacks are only .2 stronger than they are in vanilla, I made the change due to how slow their melee attack speed is.
Fall damage can be changed by editing tweak_table.xtbl which is included in this mod. Increase npc_fatal_fall_speed if you don't like the settings I used.
Necrokat, if you want to make a weapon dual weildable like the shotgun, you need to change the weapon's class to pistol, and add the "dual weildable" flag to it.
The civilian melee strength is part of spawn_info_ranks.xtbl which is included in my NPC behaviour mod. Just reduce the melee strength modifier for the civilian ranks. Their melee attacks are only .2 stronger than they are in vanilla, I made the change due to how slow their melee attack speed is.
Fall damage can be changed by editing tweak_table.xtbl which is included in this mod. Increase npc_fatal_fall_speed if you don't like the settings I used.