The Boss was a lot different in Saints Row: IV than Saints Row 2, true. But we also have to consider how different he/she was when Saints Row: The Third was released. While The Boss still didn't carry any regrets to who he/she was and what he/she did, they at least give some more decency and class when it came to enacting in the public's eye. I mean, dealing with Jessica was as much as he could do to get even with Mareo, but we do have to consider that it wasn't all Jessica's fault. Who in the right mind would go and make a prank in real life to replace tattoo ink with acid? Surely someone with a sick sense of humor. (Maybe Genki?) And you could see the attraction the waitress had for The Boss (either sex) but they just used her as the body bag she had become. Though I would also like to blame the soldiers of ULTOR for that particular death, as well as Dane Vogel. It seemed kinda extreme. It was said that The Boss did 'mellow out' after the five years between the Stilwater gangs in Saints Row 2 and Saints Row: The Third's Syndicate crew. Despite what happens during the encounters of the future, The Boss will always retain that cold personality, but with just a lower tolerance for that particular setting and look for less conventional ways to do things that involve violence. For what happens in Saints Row V/5, it could be that The Boss is good (most likely outcome) or that they'll be bad. I mean, that "How the Saints saved Christmas" is actually canon to the whole story as figured out by understanding the intended timeslot it is set in, if you consider the appearance of Johnny Gat and the mention of the defeat of Zinyak. (That was a pretty big spoiler to the game since it literally explains itself by telling the ending and giving away characters.)
That only sounds cooler by the second to me, but the only thing questionable is the humans part. So far, the only accountable humans so far are the ones that have had an impact on history of Earth, so that doesn't exclude The Boss and the Saints on the ship, but it also involves people that are part of history like Jane Austen and clearly.
That mention about the countless beings on the ship, it wasn't directed at humans specifically, but it was directed to how there were thousands of pods on the ship that were used for trapping the life forms, and as Kinzie says "I don't think they abduct humans exclusively." when The Boss is going beyond that one pod room looking for Johnny. And too be honest, wouldn't it sound stupid to not take the chance to restore planet Earth to the way it was instead of trying to find a new planet with no doubt, over 95% of the race wiped out? It kinda seems like fate going 95x faster for the humans.
The idea for that city however does seem pretty sweet. My thoughts on this are mixed, since it sounds awesome, yet partially absurd too. (No offense of course.) It seems logically the next big step, but would you personally (if you were really The Boss) risk invading a new planet for taking as your own in exchange of all the lives lost that you once protected and appreciated as your friends? To be honest, I would give the invasion thing a thought about first.
That customized city idea seems so cool, but there are a few things I would like to suggest with that, as well as some things to note:
The idea of choosing your gang's appearances and stuff is cool, but what about the idea to make more than jus 3rd Street as a gang? Perhaps Matt Miller as a few Decker soldiers that would be able to make their own little group. A few crews to combat against the enemy maybe? I mean for God's sakes, I wanna see more Decker Specialists in the game, not be teased by the burden of not appreciating them more.
A sizable flight pad would be awesome to pick as well, like customizing it for each size of the transports and such.
I would love to see all my cars and such viewable with the garage. There is a car limit to the garage however as seen before, and the ridiculously large amount of vehicles would make the game act funny no doubt.
Hmmm a loyalty meter? I love it! That concept would truly make for an excellent game that determines whether or not you are actually fit to lead the Saints into combat. Perhaps make it like where they offer you certain benefits that mean helping in battle or maybe like the ship romances? (Maybe like the persuade tactic in KOTOR for example and use the loyalty meter to make it function with a positive end result?
The endings would be based a bit differently I think. We'd have to see whether or not something like this is used in future reference. But I think Earth is the better choice since it is where you did start. If it wasn't for Earth before it was destroyed, The Boss wouldn't have been given a chance to lead. It doesn't really matter what I see in the future Saints Row games, but they had better KEEP THE ORIGINAL CHARACTERS included. I would start to protest my hate for losing them after all we've been through these years. We can't just get rid of a good crew after what stories have been told. If they're looking for a possible reboot for Saints Row, they could always base their next game in my story, since it takes place during the late events of Saints Row: The Third. I would make it a character switch system like GTA: V though. Make it switch between The Boss, Matt Miller and a few more characters.
I pray to Volition that they do make another Saints Row though. I'll always follow their franchise if they keep making more... despite the possible reboot step they might make.
That only sounds cooler by the second to me, but the only thing questionable is the humans part. So far, the only accountable humans so far are the ones that have had an impact on history of Earth, so that doesn't exclude The Boss and the Saints on the ship, but it also involves people that are part of history like Jane Austen and clearly.
That mention about the countless beings on the ship, it wasn't directed at humans specifically, but it was directed to how there were thousands of pods on the ship that were used for trapping the life forms, and as Kinzie says "I don't think they abduct humans exclusively." when The Boss is going beyond that one pod room looking for Johnny. And too be honest, wouldn't it sound stupid to not take the chance to restore planet Earth to the way it was instead of trying to find a new planet with no doubt, over 95% of the race wiped out? It kinda seems like fate going 95x faster for the humans.
The idea for that city however does seem pretty sweet. My thoughts on this are mixed, since it sounds awesome, yet partially absurd too. (No offense of course.) It seems logically the next big step, but would you personally (if you were really The Boss) risk invading a new planet for taking as your own in exchange of all the lives lost that you once protected and appreciated as your friends? To be honest, I would give the invasion thing a thought about first.
That customized city idea seems so cool, but there are a few things I would like to suggest with that, as well as some things to note:
The idea of choosing your gang's appearances and stuff is cool, but what about the idea to make more than jus 3rd Street as a gang? Perhaps Matt Miller as a few Decker soldiers that would be able to make their own little group. A few crews to combat against the enemy maybe? I mean for God's sakes, I wanna see more Decker Specialists in the game, not be teased by the burden of not appreciating them more.
A sizable flight pad would be awesome to pick as well, like customizing it for each size of the transports and such.
I would love to see all my cars and such viewable with the garage. There is a car limit to the garage however as seen before, and the ridiculously large amount of vehicles would make the game act funny no doubt.
Hmmm a loyalty meter? I love it! That concept would truly make for an excellent game that determines whether or not you are actually fit to lead the Saints into combat. Perhaps make it like where they offer you certain benefits that mean helping in battle or maybe like the ship romances? (Maybe like the persuade tactic in KOTOR for example and use the loyalty meter to make it function with a positive end result?
The endings would be based a bit differently I think. We'd have to see whether or not something like this is used in future reference. But I think Earth is the better choice since it is where you did start. If it wasn't for Earth before it was destroyed, The Boss wouldn't have been given a chance to lead. It doesn't really matter what I see in the future Saints Row games, but they had better KEEP THE ORIGINAL CHARACTERS included. I would start to protest my hate for losing them after all we've been through these years. We can't just get rid of a good crew after what stories have been told. If they're looking for a possible reboot for Saints Row, they could always base their next game in my story, since it takes place during the late events of Saints Row: The Third. I would make it a character switch system like GTA: V though. Make it switch between The Boss, Matt Miller and a few more characters.
I pray to Volition that they do make another Saints Row though. I'll always follow their franchise if they keep making more... despite the possible reboot step they might make.