DLC Opinions?

The money shot pack assassin outfit also has issues with the holster on female characters from what I remember reading.

Also, why the holy fuck are they releasing these as outfits one piece instead of multiple separate items. It's ridiculous that you can't split them up.
 
I know! I was instantly pissed the first time I booted up SR3 and saw they did away with the old clothing system and replaced it with a half-assed version and baked the NPC outfits onto the models. I was in defense of Volition too at first, but gradually it's just diminished as the DLC kept rolling out. Between 30 minute missions, lack of rewards, weapons you can't keep, bugged outfits/guns/cars that could've been fixed in two minutes, and content that looks like it was made by an amateur that didn't even test their work... I dread to think what SR4 will look like if they keep this dev team on.
 
The one that pisses me off the most is that they still haven't fixed the homie cooldown bug where they will be permanently grayed out. Not to mention the severe performance issues still plaguing many ATI users. It's been 6 months of patches with zero bugfixes and they have only added paid content. All of these issues have been reported time after time by multiple users on their forums and they obviously don't give even the smallest of fucks of fixing the game's problems.

Dammit... it's starting to feel like the SR2 PC port all over again. :mad:
 
The money shot pack assassin outfit also has issues with the holster on female characters from what I remember reading.

Also, why the holy fuck are they releasing these as outfits one piece instead of multiple separate items. It's ridiculous that you can't split them up.

Don't forget about the huge mesh hole in the assassin suit's neck. I feel a little bad for the idiots that paid $25 for that DLC pack.
 
Bought just now and cheked ingame: i agree will all of you, guys. The thing that piss me of the most in the onehellpiece outfit!
 
Overall... I'm not super pissed about the gang clothes DLC. I think it could have been better as separate pieces, but the Luchadore Specialist is by all means my favorite outfit now. :D
 
You know, I'm not as worried about the same team getting SR4 or not. This seems to bear all the hallmarks of publisher interference. DLC spam, no bug fixes, no time to test updates or content, no time to produce an in-depth thing.. publishers are generally the ones who set a deadline, and who allow or don't allow patches and content. Old example that comes to mind is KOTOR2 (Knights of the Old Republic 2). It's buggy as sin, and has probably as much content stripped from the game as is in it. Midway through development LucasArts told Obsidian they wanted it out by the christmas rush.. and suddenly turned the full development cycle into 14 months. Midway through. Then, after stuff was stripped and cut and reworked (including the end area, and a 99% complete whole side quest with area done), they weren't allowed to patch. They asked LucasArts if they could patch it, could put the stripped content back in as a patch, LA said no so it was never fixed. It's a great game, but it was one of those that suffered the most from arbitrary publisher decisions. (Publishers have to make sure a game stays in budget etc, yes, but that's no reason to pull that kind of crap to a developer)

In turn I really get the feeling that while some of the letdowns of the main Saints Row 3 were Volition (like the smaller feel of the game, the lack of diversity in activities, etc) part of it was THQ laying down a firm deadline for gold and in turn stuff was kicked to the wayside. Thankfully they polished what they had a bit, but unfortunately we don't see a lot of cut content left in the files. On the other hand, post-release, it feels like THQ didn't like the money the game was making, and that's when it went into DLC spam. The DLC was pre-planned, the mission ones, but the rest feels like Volition is being told "MORE DLC! NOW!" and they're all running full-tilt in crunch time just to make this stuff and get it out the door. Minimal testing. No bugfixes, that's time that would be spent on making more DLC. No depth, takes too much time. The story ones got a bit more love but suffered from the same lack of time to polish and expand on them. And this trend will continue right until they finally give up on the game and go to work on Saints Row 4. Meaning we won't get much better and sadly while we can fix some issues, we're still restricted in tools (like we can't split the one-piece outfits yet without mesh/rigging tools, can't fix any major sound issues, etc), and half of the game feels like it's packed into the exe file which we can't touch (like a lot of the engine calls, any performance/multiplayer related stuff, the lack of ability to diversify npcs, the spawning mechanics and way it reads the files or more accurately doesn't such as gang colour spawning...)

I dunno. I think what we really need is some people who really know how to deal with the in-depth nitty-gritty of a game engine, and will do something akin to the asm patcher code injection for San Andreas, or GTA4, or what have you (which is in part because they were researching the stuff since GTA3, and the codebase is surprisingly stable I suspect). Or otherwise, accept we love a flawed game that won't get any better, and nothing we can do to fix more than a few bits and add little stuff. Worst part, all this DLC rush is just reaffirming that feeling; even Volition isn't adding new content with it, they're adding recolours and model swaps at best :(
 
After further inspection, I have found one complaint about the Gang Pack I can't deny... Why does the Luchadore soldier not feature boots that can be recolored? The Specialist allows me to redo all the colors, including the boots, but the Soldier features awful bright red and green boots. If I could recolor the boots I might like the soldier just as much as the Specialist. :/
 
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