DLC Opinions?

Remember, it's not DLC, it's a "standalone expansion pack"!

I know. I just not one to let reality come between me and a really awful pun. :)

Taking the inception idea, it would be good if after you defeated the final boss, while you are celebrating the final boss interrupts the party (as you are still in the simulation) and you have to defeat him again.

After you beat him a second time you have the exact same celebration scene but this time the Boss turns to Pierce and says, "Is this real?" Pierce then turns to the camera and says, "Don't worry Boss it's all over", while his eyes glow red and he has an evil grin on his face. Cue credits.
 
That's.. an interesting conundrum now.
If it's a 'standalone expansion pack' does that mean it's NOT going to be bundled with the game like the DLC? Or is it gonna be all packed together? Does "Standalone" now mean "Like the other DLC but bigger, right?"

I wouldn't put it past them. They'd probably have to anyways, unless there's zero content it adds that affects the game outside of the content and thus no worries about ever synching it.
 
"Standalone expansion pack" usually means it'll be completely separate and won't require SRTT to run.

Hopefully we won't see any new file formats, that would just get confusing :(
 
Hopefully we won't see any new file formats, that would just get confusing :(

I'm absolutely certain that this will not be the case. You'll have to trust me on this one. ;)
 
I've heard that this expansion is gonna be that: an expansion. Completely unlike the previous DLC and more like classic PC expansions.

regarding DLC for the expansion, I hope Volition will stray away from that; they really don't want to poke the bear any more. If anything, make the already-released DLC packs carry over or something, not just to thank the people who have already bought it, but also to get a little extra revenue from people who skipped either the original SR3 or just the DLC up to EtD's release
 
Well, that's some advantage (but not surprising.. the engine isn't gonna be rewritten likely)
However, IdolNinja, could you ask your inside source... "What the hell? Seriously, what the hell? Was it just crunch and you guys didn't have time to fix stuff so you just hardcoded it? Because.. what the hell?"
Although in better words of course :p

(Edit note) And is it an expansion pack, or a standalone game thing? Expansion packs require the original game. If it's not that, it's hardly an expansion pack is it? It's another game in the same setting and engine etc using resources. I swear, the terminology is all messed up.. it's not standalone if it's an expansion pack, but if it's not an expansion pack why... agh.
 
Slightly double-posting I guess, but.. I just watched http://penny-arcade.com/patv/episode/mass-effect-3-dlc (Yeah, I know I'm a few weeks old on that).. I'd suggest watching it too if you don't already watch Extra Credits. Anyways, one thing they said resonated with me... that DLC sales fall off dramatically over a short period of time.
This explains a lot of why they had the season pass available right off the bat.. the hopes was people would buy it and then play the DLC as it came out. Then the DLC flood they odo otherwise feels like a two-pronged attempt. One is to add stuff people who are replaying the new DLC stuff that just came out (that they bought when the game came out) or even people who just bought the game then will see "Aha! DLC!" and buy it.. and two is to saturate the market with volume of content. They know they're going to have severely reduced sales.. so in turn they throw out as much DLC that's cheap for them to produce (like, say, a reskin of a vehicle, or a modified tweak and animation, or cheat codes, or what) in the hopes that with the reduced numbers of people who buyt the DLC, they'll still get some money out of it by having such a massive quantity that even 1% of the DLC bought across owners is still a sizable chunk of cash. Considering how easy some of this non-story/mission DLC is to make, it probably takes the staff very very little time to make.. so they will likely keep pumping it out for a long while, even as they work on other stuff. In other words, expect this sort of stuff all but until the release of the upcoming dlc/expansion-pack/semi-sequel/whatever-the-hell-it-is, and then DLC after that if possible.. right up until they finally shift 100% of their focus on Saints Row 4. Even AFTER most of the team has moved on, it's a sufficiently small effort for them to do a (sloppy) reskin of a character and stuff it as a model then sell it as a DLC, so they can tell some random worker at Volition to take a few moments off designing that new mook in the upcoming game to do that, and they can have it done in a day or so.


The other thing is if this sort of tactic works, expect the new SR4 to play very much the same. It's.. like they're trying to combine a full retail price game with a free-to-play microtransaction model. Interesting idea.. if it was PC only I can see them charging far cheaper for the game and living on a lot of DLC.. and if the game was continually played it'd work (let's face it, how many of even the modders here continually play the game multiple times, not just to test a mod but to play it?).. but I don't expect this to work more than just the spam to raise the size of your small percentage tactics.:rolleyes:
 
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