Bump mapping is controlled by the "Normal" file...
Usually developers will name their textures with 3 different "Variants".
_D for Diffuse (The actual texture), _N for Normal (The "bumpiness) and _S for Specular (The shiny, glowy parts)
Not all developers will end it with _X but you'll usually see it in there somewhere.
For example, If you're working with a file called Street01_D.dds you'll need to look for Street01_N.dds and Street01_S.dds.
I think you should look into ENB SeriesHello guys ! i'm posting to give some news.
For the mod its in stand by atm , cause i really wanna wait a fix for the noisey looking of the texture and its pretty hard to see if my work on the texture are good or not.
Hope you will understand it and i apologise for the issue my mod make in game.
I've seen the video of SR4 and i think my mod will work on it too cause many texture are the same.
Wonder if they are a file in SRTT we can tweak for playing with lights , shadows , bump mapping ... could be nice.
Still working on it when i have free time and Female skin 50% done ( original resolution is 2048x1024 and mine is 8192x4096 so the detail are there ) and bumpmap texture gonna be a pain but i'm use to it hehe.