Mayhem with stomp, any of the rifts and superpowered fight club.
I felt that this game improved on a lot of things from SR:TT and there wasn't anything to hate other than a few activities that you must complete for 100%. I am also aware that the conversation your crew was introduced to parody Mass Effect but it also made my homies feel very static and "robotic"... which I figured was intentional.
I felt that the difficulty was more balanced to your powers this time compared to SR:TT. This didn't stop me from getting an "intense difficulty" mod. Missions that take place in reality, with the mech suit, are mostly fine except before the mech has guns. The "dash" move the mech has could be greatly improved without feeling very disjointed and useless. I wish we also knew the details of how Kinzie escaped.
I felt that this game improved on a lot of things from SR:TT and there wasn't anything to hate other than a few activities that you must complete for 100%. I am also aware that the conversation your crew was introduced to parody Mass Effect but it also made my homies feel very static and "robotic"... which I figured was intentional.
I felt that the difficulty was more balanced to your powers this time compared to SR:TT. This didn't stop me from getting an "intense difficulty" mod. Missions that take place in reality, with the mech suit, are mostly fine except before the mech has guns. The "dash" move the mech has could be greatly improved without feeling very disjointed and useless. I wish we also knew the details of how Kinzie escaped.
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