In addition to improving locomotion and combat (thanks, superpowers!) the team also targeted mission structure as a key area to improve. In Saints Row: The Third, players used an in-game cell phone to retrieve missions, but that system often felt disconnected from the game’s narrative, we were told.
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Aliens
"We had everything laid out in structures and it all flowed together in a big chart that we had but then when you actually play the game it doesn’t really flow that way," Phillips said. "And, so in Saints Row 4 we changed to more of a quest log structure and you tell what’s next, the missions are more organized.
"It's just a better structure to pull people through the game."