SR4 removed & beta content

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I wish Blood 106.66 had returned to SR4, but there was GenX 89 which I liked, so I've got that going for me, which is nice anyway.
Has anybody found a way to spawn boats, even if it would mean changing their vehicle class to helicopters?
The boats models are not in the game .
 
I don't know why the boats aren't in SRIV? :|
 
:| means hmmmm
 
Has anybody found a way to spawn boats, even if it would mean changing their vehicle class to helicopters?
I think I have tried doing that a long time ago but I wasn't able to spawn them.

In theory, it may be possible to add boats as a spawnable vehicles in Vehicle Delivery menu and add a menu for boats in Gateway garage. But a) how can I edit the Vehicle Delivery source code?; and b) will the boat model appear in the game or will the protagonist simply hover in the air 'driving a boat'?

EDIT: While I was typing the post, looks like the answer to the 'b' part has been posted:
The boats models are not in the game .
I suppose it is true (except for the Stargate, obviously), though I haven't checked that myself.

The 'a' part is still unknown though.
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EDIT #2
Speaking of Stargate: I've edited source files to make the Stargate spawn - after using modified cheats.xtbl and adding the Stargate to the garage, the game crashed. No success so far.
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EDIT #3 (all images are taken from the game and uploaded to the SR Wiki)
Cut/leftover activities:
*Guardian Angel (icon and source files included )- the icon also appears in SRTT but it is impossible to find it on the map without using mods because the activitiy can only be started via phone menu.
*Escort (different icon and source files included) - it was possibly about to be included in the game because the icon had been changed.

Cut/leftover unlockables & upgrades:
*Homie slot (image) - the upgrade cannot be bought; all 3 slots are unlocked after "The Real World".
*Warden homie (image) - mentioned in unlockables.xtbl - possibly from the four missions which unlock super powers, but I'm not sure.
*Recursor tank (image) - possibly it would be unlocked after "Miller-Space". The tank has broken camera angle if entered - that's why it could have been cut.
*Mana (image) - not sure what exactly this does, but most likely a mana boost for super powers.
*Tank homie (image) - source data exists in unlockables.xtbl - I think it's possible to unlock this upgrade and see if it works. Possibly a leftover from SRTT.
*Cyrus' VTOL (image) - the VTOL appears during Kinzie loyalty mission, but is not unlocked. Possibly a leftover from SRTT.
*Heli homie (image) - the same as the Tank homie. Possibly a leftover from SRTT.
*Dane Vogel homie (image) - apparently there was a mission involving him. By modifying homies.xtbl he can be spawned. Not sure, but it looks like he's wielding the K-8 Krukov from SRTT, which means that it's either a leftover from SRTT, or that the K-8 was supposed to be in SRIV.
*homie_ateam (image) - as you can see, there's Lin and SR1 Benjamin King on the image. Not sure what this unlock does though.
*William Sharp homie (image) - same as with Dane Vogel, can be spawned too.
*VTOL homie (image) - same as the Tank and Heli homies. Possibly a leftover from SRTT.
*Increased Hourly Income (image) - can be unlocked in SRTT if hos are kept for the Saints during "The Ho Boat". Leftover. For some reason the US dollar symbol was changed to a Cache symbol.
*Vehicle Damage upgrade (image) - used in SRTT, unused in SRIV. Possibly a leftover.
*Notoriety Wipe (police image and Zin image) - apparently at some point police and Zin notoriety was separate, but in the final game, only one notoriety meter is present (named as 'police' in the game files).

Cut/leftover misc:
*VTOL minimap icon - in SRIV the UFO icon is used if an enemy in VTOL spawns.
 
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Someone definitely should update TCRF wiki article. Or better yet, write one for Saints Row wiki. It's always refreshing to read about beta stuff.
Furthermore, Google searches yield next to nothing.
 
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I have a few questions regarding the separate notoriety bars. Are they just place-holder images or do they still have enough code to be considered "functional". Secondly was it possible that SR4 was originally supposed to keep the default "Two Wanted Levels" feature? (Plot wise it would make a whole lot more sense, having gangs and law enforcement on one bar and the Zin on another bar). Secondly I noticed during the time SR4 was still called "Enter the Dominatrix" there was a screenshot which showed part of Steelport's skyline. Notice how it's the same as the SR3 skyline and how the same skybox that was seen in this promo image was used for New Hades in Gat Out of Hell.
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I have a few questions regarding the separate notoriety bars. Are they just place-holder images or do they still have enough code to be considered "functional". Secondly was it possible that SR4 was originally supposed to keep the default "Two Wanted Levels" feature? (Plot wise it would make a whole lot more sense, having gangs and law enforcement on one bar and the Zin on another bar). Secondly I noticed during the time SR4 was still called "Enter the Dominatrix" there was a screenshot which showed part of Steelport's skyline. Notice how it's the same as the SR3 skyline and how the same skybox that was seen in this promo image was used for New Hades in Gat Out of Hell.
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Yeah, I have also noticed SR3 Steelport on that image, but not GOOH skybox (because it was prior to GOOH's release).

Notice, that all windows in buildings are red and Luchadores skyscraper has orange beam instead of green.

EDIT: Regarding notoriety, the image I provided were intended to be used in Upgrades menu of Cellphone - I have no idea if beta-HUD from PAX demo is anywhere in the game files though.
 
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The large screen on the Morningstar towers also seems to be different, I just hope it didn't show a poledancing Zinyak.
 
For the SR1 Ben King model, maybe Ben King was planned to be dead ?
Or maybe it was going to be his default appearance in the simulation (all homies during "The Saints Wing" wear their White House outfits but they wear different ones in the simulation).
 
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